Hello I am currently working on an AR application in PlayCanvas which also needs to run on iOS. I am also using videotextures to display a video with AR (a character holding up a video). Now once I load the video, the Camera on iOS devices zooms in for some reason. I had this with another project as well and couldn’t fix it. On the Tablet it’s not very significant, but on IPhones the zoom is really significant.
I had this problem before, but then it could be ignored because it wasn’t that bad, but with my new application it is…
Has anyone got an idea why this happens?
(Also I hate iOS with videos on websites… their stupid policy of every video and audio needing immediate input of the user in order to play is really frustrating…)
I wrote a script which outputs the FOV, the posiition and the local position of the AR camera. The values all remain unchanged. Also it seems like the camera zooms in after the video element is added to the document
I set the attribute visibility to be hidden, so it should not take up any space… But it seems, that the video element is taking up space, and somehow is making the View zoom in…
EDIT: Oh and it also happens when AR is turned off.