I’ve only started noticing this today, while testing out my game from the PlayCanvas editor, I’ll frequently get this error loading a particular asset on refresh:
GET https://launch.playcanvas.com/api/assets/files/Sound/BGM/bgm3_mix1.ogg?id=52236558&branchId=d35e7c6f-3e75-4ccd-b601-63772f2aad14&t=7f8e27a73ae4d1bb9d142cce8278f07b net::ERR_HTTP2_PROTOCOL_ERROR 200
Refreshing will often make the error go away, but it comes up pretty frequently, mostly with this particular file, but sometimes with other assets too. It’s preceded by
GET: /api/assets/files/Sound/BGM/bgm3_mix1.ogg?id=52236558&branchId=d35e7c6f-3e75-4ccd-b601-63772f2aad14&t=7f8e27a73ae4d1bb9d142cce8278f07b - Error 0. Retrying in 200 ms.
It seems to happen less frequently now (it was on every page refresh a few hours ago. Now it’s on 2-3 out of every 10 refreshes).
Is anyone else experiencing this/is this something my project may be doing incorrectly?