Just check if the ridigbody collides with another rigidbody with the tag “ground”.
1 Like
I tried doing that but for some reason it doesn’t work. I even tried with variables. Could you provide a FPS script with jump for this project: https://playcanvas.com/project/1269517
Sorry I dont have one
No problem, I found out how to do it after. Here is the forum page for it: [SOLVED] How to get the Y position of an entity? - #22 by VisionsKlips
I suppose that works if the floor is always at the same height
1 Like