This code worked very well Thank you very much @mvaligursky .
var Line = pc.createScript('line');
Line.prototype.update = function(dt) {
var center = new pc.Vec4();
var color = pc.Color.RED;
var radius = 10;
var numSegments = 100;
this.renderArc(center, radius, numSegments, color);
};
Line.prototype.renderArc = function (center, radius, numSegments, color) {
var points = [];
var colors = [];
var step = 2 * Math.PI / numSegments;
var angle = 0, i;
for (i = 0; i < numSegments; i++) {
var sin0 = Math.sin(angle);
var cos0 = Math.cos(angle);
angle += step;
var sin1 = Math.sin(angle);
var cos1 = Math.cos(angle);
points.push(new pc.Vec3(center.x + radius * sin0, center.y, center.z + radius * cos0), new pc.Vec3(center.x + radius * sin1, center.y, center.z + radius * cos1));
colors.push(color, color);
}
this.app.renderLines(points, colors);
};