This line in your bullet.js script moves your bullet. You can make the value 0.2
a little bit higher to let the bullet move faster. But if that bullet moves to fast, the collision check is less secure and probably miss a collision.
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like how fast?
just paste the code down here for him.
like logic
Edit by @yaustar Please don’t use excessive punctuation.
I don’t understand your message @Jesse_Gagne. Who are you talking to? Which code? Who is him?
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well you could go further and draw a raycast between frames so no matter how fast it will detect the collision, just a bit more code
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That’s right @Gavin_Durbin, but this was an easy way to fire a bullet to get @thebosser24 started. I think this topic can be closed for now.
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