Thank you! I didn’t know that. As a side note, how do I access the Y-Position of the entity? (After the movement has been applied)
this.entity.getPosition().y
Thank you! I tried something similar to that (don’t know what was different) and it said that getPosition was not a function
Thank you so much! I obviously have more to do with the game, but the jumping works perfectly now!
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Great! Good luck!
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