The User Manual say: You can create a Font asset by uploading a font file ending in .ttf, .ttc, .otf or .dfont. We convert the uploaded font to a multi-channel signed distance field.
But when i upload font file ending in .ttf,no font asset in my project,just have source font
How do i solve it?
I’m having the same issue. I’ve tried various TTF and OTF files but none of them seem to generate the font asset. I can’t find any way to manually create the font asset.
It already does (to a degree). What problems are you running into? I know there are some issues with the texture size of bitmap font generation due to the number of characters the chinese language has.