Any chance to use an emissive material on an animated sprite instead of just having the option of choosing a color?
The material for sprites should already be emissive?
Regardless, it you want to change the material, you will have to do it via code and via a private API. https://github.com/playcanvas/engine/blob/master/src/framework/components/sprite/component.js#L639
It’s way less emissive than standard material emissive in my tests. I’ll post a comparison tomorrow. thanks!
Here is a comparison between using this sprite sheet with two methods.
- Using Animated sprite:
- Using Animated texture script and standard material:
Animated sprite to the left, and Animated texture to the right
It seems they are indeed quite similar looking if I use Opacity 1, and Alpha
blending mode on the Standard Material. At first I had it on Addivetive Alpha
, So I guess what I’m missing on the sprite is the possibility to use other blending modes, in this case an Additive Alpha
would work very well. Perhaps a feature request!