[SOLVED] HDRI cubemaps (PBR)

I am finding my cubemaps are scaled up to about twice what they should be, any tips on the rendering of the cubemap in a 3d program

Currently I use 3ds max with Corona render, I use the Corona spherical render to make the HDRI 360 pano
I render at 2048 X 1024 pixels, save an HDR file, and them go into cmft studio and convert that to 6 HDR images

They look like they should, except the scale it huge

I show my settings for it all in this post:

Sorry for posting all over about this, I reached out to support too to see if I could get some feedback on what I might do better in my pipe line to get the scale working. I haven’t gotten any feed back and deadlines are fast approaching :slight_smile:

1 Like