[SOLVED] getNormals vs Positions?

I have a mesh generated, my goal is to create some random entities from mesh positions or normals, which ones are the tops and does it represent x,y,z?
Thanks

Hi @Newbie_Coder,

If you are looking for the world position of each vertex then that’s in the positions array.

If you are looking to get the direction the triangle faces to then you should be using normals.

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We can mark this as solved, thank you @Leonidas

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