Hi !
This is kind of related to this topic : Selecting a template to preload
Iโm discovering the new templates system, and when I import my FBX containing a collection of 3D models, all the models are imported as render assets, and a template asset (is this the correct terminology? )
If I drop this template asset in my scene hierarchy, I obtain a template instance, containing all my renders.
This is all cool BUT as I said in my other post, I will now only load and instantiate a template when I need it.
How can I edit a template without having it in the hierarchy? By editing I mean renaming/tagging/repositioning the contained renders.
Right now I drop the template in the hierarchy, do my edits, apply the overrides (as explained in the user manual), and then I remove it from the hierarchy because I donโt want it to be automatically loaded at runtime.
Is this the way?
Thanks in advance!