IMO, not really. Scenes, and compressed textures, fonts, sprites etc aren’t easily editable from within the Koji tools. You would still have to export the files from the PlayCanvas Editor or external tools and upload to Koji (either via Git or copy and paste).
Eg. If I wanted to change the font from a Koji remixed project that used an exported PlayCanvas Editor build, how would I do that?
Edit: I’m not sure I said ‘local project’ in this context. I’m pretty sure I referenced being ‘engine only’ [SOLVED] Error Loading Asset When Project Is Downloaded