I’ve been trying to create a burst/pop effect on some of my images during an event, which are contained in a 2D screen. I am aware that it is not possible to have particle systems inside a 2D screen, so how would I go about creating my effects?
For the moment, you can use a particle system in world space but using a second camera and on a different layer that is between the world and the UI layer.
You can then work out where the UI button/image is in world space and place the particle system there.