[SOLVED] Collision Values Seem Broken When Higher Than Default

I’m using the tutorial project from here: First Person Shooter Starter Kit | Learn PlayCanvas

Whenever my character controller’s Collision values are higher than the default, player movement doesn’t work at all.

Current Setup:

I wonder if this this reported issue is still relevant?: https://github.com/playcanvas/engine/issues/2355

Hi @RPaladin!

The player movement is not working with a higher collider because of the script. Then the groundCheckRay is too short and doesn’t detect the ground anymore. You can solve to problem by changing the value of the y-axis.


This issue is fixed.


Thank you. That solved the issue.