uh? how do i do that? edIt: the collision component is mesh, move it to a child and use the box i can scale it easy, but this line don’t work cwall.rigidbody.teleport(this.build[i].x,this.build[i].y,this.build[i].z);
Ok solved, changed the collision component to box in the main entity (luckly they matched enough) and it’s all ok. Unless a way to rescale the mesh collision too wouldn’t be bad. Thanks @yaustar.