Is there any reason those two aren’t working together?
Here is a sample project:
From the moment I compress the 6 cubemap faces the skybox goes black. The .dds files get downloaded successfully on runtime (checked the network tab).
Any ideas why?
I can understand that special shaders apply to that cubemap, but if it is possible to use compressed textures it would be a great gain in memory usage.
If I use a pre-filtered cubemap, with those compressed texture I get this error on runtime:
@Mr_F any idea if there is a solution?
Compressed cubemaps were never implemented, but it’s a good idea, should be added really. The fact it goes black is a bug though.
Great thanks for this info.