Skybox and compressed textures

Is there any reason those two aren’t working together?

Here is a sample project:

From the moment I compress the 6 cubemap faces the skybox goes black. The .dds files get downloaded successfully on runtime (checked the network tab).

Any ideas why?

I can understand that special shaders apply to that cubemap, but if it is possible to use compressed textures it would be a great gain in memory usage.

If I use a pre-filtered cubemap, with those compressed texture I get this error on runtime:

@Mr_F any idea if there is a solution?

Compressed cubemaps were never implemented, but it’s a good idea, should be added really. The fact it goes black is a bug though.

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Great thanks for this info.