On my search for a nodebased shadereditor for PlayCanvas I tried ShaderFX from 3DSMax which can export to GLSL.
May this code be used/corrected to be compatible with PlayCanvas?
Thanks
Carsten
On my search for a nodebased shadereditor for PlayCanvas I tried ShaderFX from 3DSMax which can export to GLSL.
May this code be used/corrected to be compatible with PlayCanvas?
Thanks
Carsten
first of all: any attribute and uniform names must match playcanvas built-in semantics (which means if you want to render regular model asset, your shader should have attributes and uniforms names and sizes matching Phong or Physical material)