Hi @brucewheaton,
Take a look at this for adding the UV1 coords in the shader:
To see the shader compiled for a material, you can find it here:
this.material.shader.definition.vshader;
this.material.shader.definition.fshader;
Hi @brucewheaton,
Take a look at this for adding the UV1 coords in the shader:
To see the shader compiled for a material, you can find it here:
this.material.shader.definition.vshader;
this.material.shader.definition.fshader;