Secondary texture maps


Is there any support for secondary texture maps? As in if I would like to use one UV for a general texturing low res, but then another UV to tile a texture, some noise for example over the object to make it appear having a higher resolution. Thus blending the two textures/layers?


  • Björn
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Hi @bjorn.syse,

Yes there is support for detail maps recently implemented in engine. Support in editor is in development, so for the moment you will have to enable it in code.

Here is the relevant GitHub issue:


oh, great! Thanks Leonidas!!

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