And another one, I found a missing action in editor: I am unable to assign a material on a Mesh Instance of multiple model assets at the same time. I would have to assign them one after the other.
- Select a number of Model assets.
- Open the browser console.
- Set your Material asset id and Mesh Instance slot, paste the code and execute.
assetModelSetMaterial(15325478, 0);
function assetModelSetMaterial(assetId, slot) {
const type = editor.call("selector:type");
if (type !== "asset") {
return false;
}
const items = editor.call("selector:items");
if (!items || items.length === 0) {
return false;
}
items.forEach((item, index) => {
item.set("data.mapping." + slot + ".material", assetId);
});
console.log("--- Finished execution ---");
}