Just had a quick look and it’s the issue I mentioned before. You have event listeners that don’t unsubscribe when the entity is destroyed so you have dangling event callbacks.
Refer to this and similar threads about this Change scene give errors
Just had a quick look and it’s the issue I mentioned before. You have event listeners that don’t unsubscribe when the entity is destroyed so you have dangling event callbacks.
Refer to this and similar threads about this Change scene give errors