I have built a 3D configurator where users can adjust the lenght, size, height of a flightcase - basically a box. I have built the model ‘by hand’ meaning all object are computed individually. This works fine, however, it’s very custom and not easy to port to other uses than this specific one. It can be seen here: https://f10cases.com/flightcase-configurator/
Now, the question I have is:
Is there anyway to scale only parts of a 3D object?
Image you have a box - a square - where the walls are 10 mm thick and the box itself is 100 cm wide. If I want to scale this box (entity.scale(…)) and make it wider to e.g. 200 cm, then I also end up with a wall that is 20 mm thick.
I have not figured out a way to only scale parts of an object. If it was possible to mark some parts of the 3D object as ‘not scalable’, static or whatever, it would be extremely nice! I’m mostly a programmer, not a 3D modeller, so maybe this is already a parameter that can be set on a 3D object?
Any help to figure out if this is possible would be greatly appreciated.