I’m doing some research before a project starts, and I am trying to work out what is possible.
The project will run in a webview within a native application. I wanted to know if it’s possible to save/store loaded assets locally after they have been downloaded and then reload them instead of redownloading them when ever the game starts up. The ultimate goal is to reduce the load time each time the game loads.
If anyone can point me into the right direction to explore this further that would be super helpful!