I’d like to stop the currently playing animation. When I do it via disabling the animation component this.entity.animation.enabled = false, the model graph is not reset to its original state, e.g model just ‘stops’ on the current animation frame and thus may be rotated/scaled/positioned depending on the animation played before. Same time, all the entity’s public properties (getRotation(), getPosition(), getLocalScale()) stay unchanged, but visually model does look rotated/scaled/moved.
Is there a way to reset the model graph (position/rotation/scale properties) when stopping entity animation?