Rendering weapons in FPS

Hello. In FPS weapons when approaching the wall are immersed in it. How can I implement drawing weapons on top of all other objects?

Hi @sergey_ch,

You can create a custom layer for your FPS weapons only and have a secondary camera with a higher priority than your active camera render that layer.

That layer will be rendered on top of everything else.

Please see this thread: Keep object from going through the floor - #8 by yaustar

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