I have a Ball that is made out of multiple entities/pieces so it can “explode” when losing the game.
I want the Ball to always be in the foreground since it’s destroying some platforms that fly away and they obscure the vision if they happen to fly in front of the ball.
I can make it so the Ball is in the foreground (layering + disabling depth test), however, when I do that the pieces of the ball interfere with each other and I can see the pieces in the back through the pieces in the front.
Got any ideas how to solve this?