Rendering inside a sphere

Let’s say a create a sphere primitive in my world.
Is there a way to render the inside of the sphere (the inner curvature) when my camera travels through it?

Hi @jayypeak,

Go to your sphere’s material, at the bottom and find Culling. Set it to None and your sphere will render from the inside, the same way it renders from the outside.

Oh That is so good.

Thanks.