Released: Artemis Animation Timeline

Artemis Animation Timeline

In editor timeline allowing you to animate any entity and preview the results in realtime. Combine multiple animations to create cut-scenes and scripted events!

Features:

  • Record multiple tracks, animating entity transforms (position, rotation, scale) directly inside the PlayCanvas editor.
  • Keyframes and complex animation curves supported.
  • Each animation timeline can be played separately and controlled by any script.
  • Live editor preview.

Try it for 30 days for free: https://pic.pirron-rodon.one/

View the documentation here: https://pic.pirron-rodon.one/docs/extensions/artemis.html

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That looks great, nice work!

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Easily create a fluid UI by animating its elements. Each animation timeline can be played separately and controlled by any script using global events.

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Animate any camera by recording its position while moving it in first person mode.

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This looks great, please notify me when it’s complete, I would really like to use these features.

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Artemis Animation Timeline released!

Try it for 30 days for free: https://pic.pirron-rodon.one/

Artemis Animation Timeline is on sale!

But it now and own it forever: https://pic.pirron-rodon.one/

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Documentation with code samples released:

https://pic.pirron-rodon.one/docs/extensions/artemis.html

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wait in the coming future can this extensin be added to playcanvas for freee in the editor sadly i cant try the timeline

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The Pirron-Rodon site is saying that the Animation Timeline Editor is “Coming Soon”.

Can it be tried or purchases somewhere else?

Yes it is currently offline because changes to the Playcanvas editor (elements/panels) have broken how the timeline panel behaves.

We are currently rewriting Artemis Animation Timeline to support more types of animation (not only translation/rotation/scale, but also material properties and even custom script callbacks). I don’t have a release date but we are definitely on it.

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Thank @Leonidas. We are looking forward to it. Material properties and callbacks would be so helpful.

One of our artists is explicitly requesting “enable” boolean as of the additional animation types. So that any value != 0 would assign true to a property.

Oh yeah, simple enabled state switching is definitely coming, quite useful.

Our goal is to have functionality of multiple components (collision, rigidbody, materials) etc available to be animated in the timeline. We are rebuilding the timeline to be able to easily extend/drive it with a different context each time depending on the entity/component combo referenced.

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Hi Leonidas!, any news about this? It would be really helpful for me to have a wat to animate UI elements. in a timeline

thanks!

Hi @mrkarate,

We are still working on this project, we expect to have a closed beta in the next 3-4 months. Many thanks for asking.

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Any news on this? Looks crazy useful, and be glad to help sponsor people helping the PlayCanvas community!

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Any update on this?

Just bumping this @Leonidas. Looks incredible, would be great to try it out

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Hey guys, work on the new version of timeline has slowed down a bit, waiting mainly for the new Playcanvas anim component and any related change. It may make sense to keep add support for that.

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I join the chorus - we really need this tool :slight_smile:

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