Release: Orestis 3D Pathfinding 2.0.0

Hey, it was added on v2.1.0, a couple of months ago. Feel free to request a new demo fork to get the latest version.

Ah, I see! Thanks, I will update the version of my project.

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Hi @Leonidas , how do I move the agent when there is a rigidbody attached to the agent because when using the crowdEntity to move the agents it use setPosition which doesn’t seems to work with rigidbodies.

Is there a way to manually move the agents along the path which I can get by calling “OrestisPathfinding:findPath”.

Edit: is there an updated documentation which list all the api available?

Hi @Hmu_Myat and welcome,

Internally Detour calculates the new position for each agent and passes that to our library to use with setPosition. That means it works only with regular entities and kinematic bodies.

You will have to create your own system using findPath and convert it to either forces/velocities or use teleport on dynamic rigid bodies. Not fully sure how well that will work.

There isn’t any separate documentation, right now all properties are documented in the script attributes and the available API in the example code provided.

Hope that helps!