Recall entity from PickerRaycast

Hi, my name is Laura and I’m an interaction design.
I’m not very good at programming so forgive me the question maybe a little stupid …
I would need to call the entity that selects PickerRaycast to assign a different rotation object.
Maybe I could use getNamedItem () but I do not know how to write code
Someone could kindly help me
thank you so much
my code is this:

var PickerRaycast = pc.createScript('pickerRaycast');

// initialize code called once per entity
PickerRaycast.prototype.initialize = function() {
    var app = this.app;
    var entity =  this.app.root.findByName("antaCubo");
    console.log(entity);
    this.app.mouse.on(pc.EVENT_MOUSEDOWN, this.onMouseSelect, this);
    if (this.app.touch) {
        this.app.touch.on(pc.EVENT_TOUCHSTART, this.onTouchSelect, this);
    }    
};

PickerRaycast.prototype.onMouseSelect = function (e) {
    
    var from = this.entity.camera.screenToWorld(e.x, e.y, this.entity.camera.nearClip);
    var to = this.entity.camera.screenToWorld(e.x, e.y, this.entity.camera.farClip);

    this.app.systems.rigidbody.raycastFirst(from, to, function (result) {

        var pickedEntity = result.entity;
        console.log(pickedEntity);

        var rotation = pickedEntity.getNamedItem("antaCubo").getRotation();
        if ( rotation.y === 0)  {
            pickedEntity.rotate(0, 180, 0);
            pickedEntity.rotate(0, -180, 0);
        }
        var rotation2 = pickedEntity.getNamedItem("antaMedia").getRotation();
        if ( rotation2.x === 0)  {
            pickedEntity.rotate(0, 180, 0);
            pickedEntity.rotate(0, -180, 0);
        }
    });
};

Are you asking how you find a pc.GraphNode in the hierarchy of a pc.Model that is assigned to the pc.ModelComponent of a pc.Entity?

If so, you can do:

var root = pickedEntity.model.model.graph.findByName('antaCubo');