When re-importing a FBX or GLB file a lot of the saved data in the corresponding template is lost. This also happens when you update a FBX or GLB file with a slightly adjusted version.
Say for instance I import a FBX model with the standard import settings. A template with all the different mesh instances are created. Say, for various reasons I need to tag the different mesh instances / objects / children of the template (which actually happens very frequently). Now I realize there is something wrong with the 3D object, so I need to update it. However, this means all the tags vanish so I have to re-apply everything again. I also need to make sure all settings like “cast shadows” is set correctly for every single child, cuz they also tend to get reset.
This might sound a bit specific, but it actually happens super often for me, and consumes a lot of time. So if it would be possible to somehow transfer this information when updating or re-importing the 3D file (for instance by similar mesh name), I would be super-duper grateful!
(or if someone actually know an existing solution to this)