Raymarched Light Shafts

Im trying to construct a light shafts shader, but I can’t get a correct light camera projection.
I assume projection * view is how the main camera is rendered. The lights frustum should be constructed in the exact same way. Tho the result is weird. Could somebody point out on what I’m missing here?
https://playcanvas.com/editor/scene/425946
https://playcanvas.com/editor/asset/4061498
https://playcanvas.com/editor/code/393574/LightShaftsEffect.js