Hey everyone, I’m developing a shader inside of playcanvas that renders volumetric data inside of a box using a raycast renderer. I believe I have the shader running properly but we’re having trouble understanding how to properly setup and populate a 3dtexture with data and then send it to the Shader.
https://playcanvas.com/editor/scene/936532
This is the project we’re currently working on and the specific shaders are in /Alpha/VolumeRendering/scripts
If anyone has any suggestions for me I welcome the feedback.