Raycast to Ignore a Collision Trigger. How?

Currently it is in preview. See newsletter: PlayCanvas Engine v1.62 RC - Updates to Shader Chunks and WebGPU and forum post https://forum.playcanvas.com/t/engine-release-v1-62

  • Tag all the entities you want to ignore.
  • RaycastAll to get all the results that intersect with the raycast.
  • (Potentially optional) Sort results by intersection point distance from the camera.
  • Loop through the results and use the first result that doesn’t have the tag.
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