- TLDR, as both elements are on the same render transparent layer, the engine is trying to work out what to render first based on distance from the camera. Depending on the camera angle, it may have calculated that the text element is further away than the image element because it’s very difficult to work out/know what should be rendered first
See [SOLVED] Problem with transparent textures (planes are not sorted correctly)
- Why do you expect to? It’s on a layer that doesn’t clear the depth buffer before rendering nor is the depth buffer cleared between rendering the world layer plane and this layer