Hi! I want to make bounce pads in my game. I had the idea of assigning each bounce pad its own jump power, and then taking that tag and adding it to the player’s impulse, how can I do this? Thanks!
Hi @Cryptonaph! I don’t understand your topic title, but you can check for collision with a script on your bounce pad and add a force to the rigidbody of the other entity (the player).
Oh, what I mean is I assign a value to an entity in the tags, and my player movement script calls that tag.
If you mean you want to specify the force in a tag I don’t exactly know how to do this. Maybe you can try something like below.
var force = this.entity.tags;
Unfortunately this didn’t work, I will just try it a different way, thanks!