I’m having trouble loading in images into the editor from code. I mostly have it working, but the image assets have a few quirks, for example their thumbnails are missing. This is the code I am using:
var loadImage = function(image, onComplete){
var oReq = new XMLHttpRequest();
oReq.open("GET", server + image.url, true);
oReq.responseType = "arraybuffer";
oReq.onload = function(oEvent) {
var assetData = {
name: image.fileName,
type: 'texture',
preload: false,
source: false,
file: new Blob([oReq.response], {type: "image/png"}),
scope: {
type: 'project',
id: config.project.id
}
};
editor.call('assets:create', assetData, function(err, id){
var asset = editor.call('assets:get',id);
console.log(err, id, asset);
if(onComplete !== void 0)
onComplete();
});
};
oReq.send();
};