Hey guys! Our team is having some issues with the rendering of some models, it looks like the normal maps don’t “translate” as they should from Blender to PlayCanvas.
It does not look like this in Blender, it looks fine in there. Any ideas on what the problem could be and how to fix it?
yaustar
September 24, 2021, 8:55am
#2
Are you able to share the normal map in a blank project onto a plane and also show what they should look like in Blender on a plane as well?
There’s this thread that could be relevant
opened 11:20AM - 27 Jan 21 UTC
area: graphics
Thread: https://forum.playcanvas.com/t/weird-shading-lines-when-using-normal-map… s/17207/
Repro: https://playcanvas.com/editor/scene/1078580

It should look more like this:

OP mentions that lower image was taken when they use glb and export the mesh’s normals AND tangents (a setting which seems to have no effect in fbx files).
Importing the FBX as JSON and GLB into the Editor makes no difference.
Is this a problem with FBX or our rendering?