Problem testing on a different device from the one use for editing

I’m able to test on the PC I’m coding but when trying to test on a different device (desktop or mobile) I get this error.

Thank you

[launch.js:6599]: Uncaught Error: failed to load api/assets/files/Ammo/ammo.wasm.js?id=39913421&branchId=69ac2350-305f-4191-a085-dbcf572de192&t=6b7ab3989e4f9f17c86e44380f9181c6

Error: failed to load api/assets/files/Ammo/ammo.wasm.js?id=39913421&branchId=69ac2350-305f-4191-a085-dbcf572de192&t=6b7ab3989e4f9f17c86e44380f9181c6
at HTMLScriptElement.tag.onerror (https://playcanvas.com/editor/scene/js/launch.js:6599:19)

Failed to execute ‘compile’ on ‘WebAssembly’: HTTP status code is not ok

That’s odd. Can you share the project link please?

https://playcanvas.com/project/747228

thanks yaustar

@ruisgouvei I don’t the error you’ve gotten myself, either on desktop on my Google Pixel 2 device :thinking:

You are probably launching a Launcher link (e.g. launch.playcanvas.com/…) from your other device. Instead, on the other device, you should open Editor first, and then from the Editor launch the application. Another option, is to publish the build, then you can access the published link (e.g. playcanvas.as/…) directly from another device.

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