Preventing the idle animation from effecting the bullet direction

I already use raycast in my gun script for shooting. We even had a lengthy discussion about this in another topic. Best way to render bullet tracers? - #67 by Ronin

I initially wanted to move the bullets with raycast but you said that it isn’t possible then i used force impulse to move the bullets bcs i couldn’t figure out a different way for it. Could you elaborate a little more of how can i undertake this or can you direct me to a source which i can look at? Bcs the last time i tried what you mention in your comment , i failed to do so

Another option is to give your current target entities a script to set the forward direction always towards the crosshair. I think you need to use a raycast and lookAt() for this.