Pressing F in the 3D editor centers and zooms in on the 3d model.
Pressing F in the sprite editor centers the sprite, but doesn’t zoom in on it.
Zooming in would be both consistent, and would also make F more useful for tweaking sprites.
Here’s a screenshot…
Just as an addition to that last one, when you double click on a sprite and the editor opens up, the sprite should be selected ( it’s highlighted in the UI hierarchy, but the user still has to click there to select it )
Having it then centered and zoomed in on would be the best case scenario, as tweaking can then take place immediately.
Both awesome suggestions! I have logged both as feature requests on our internal tracker. Thanks for taking the time to submit them.