Post Effects 2.0 / CameraFrame MSAA

Thanks for the clarification! I didn’t have any UI in my scene, so I didn’t catch that :smiley:

Just to make sure I get this right:

  1. When using CameraFrame we render to an extra texture instead of the main framebuffer. (CameraFrame AA/parameters apply)
  2. After we rendered everything we apply postprocessing.
  3. Then we copy back to the main framebuffer.
  4. UI (Layer) gets drawn directly to the main framebuffer (Project Setting AA applies, which we don’t need for screen space UIs).

This would result in the following behaviour:

  1. World Space UI won’t be anti-aliased unless we put it on a Layer other than UI
  2. Post-Processing can’t be applied to the UI. I guess this is mostly not needed. However there may be some effects which should also be applied to the UI.
    An example would be a white/black fade transition. I think this was previously possible by changing disablePostEffectsLayer on the CameraComponent.