I think you can start with making a nice looking environment. More diffrent objects in the environment
will make it more challenging to move and fight. (Also i think the collision is not working correctly anymore because i can’t collide with the other player).
Yeah, but that would take some time to learn and master, which is why it would most likely something that will be touched on this summer. Me & @Werdie_Alt are gonna work on it.
Hey I would want to contribute to this project with some code when I’m not too busy. But i’ve played it and liked it. I thought these attacks would be cool.
shock wave/energy burst attack: player presses a button to send out a shock wave to push back their opponent (should have a charge up time)
Push - the play would have to be in contact with their opponent to perform an attack that pushes both themselves and the other player in opposite directions
limited dashes in a given direction would also be a good game-play element
Hey thanks for the ideas! The push might not be to easy, since we’ve fixed a bug that’s been around for some time. Basically the shapes are on different z axises so that they don’t collide and are able to go through platforms even when another player is using them. A shock wave sounds pretty cool and I would like to incorporate it, with your credit of course. I’ll discuss this with @Werdie_Alt. Btw, what’s your playcanvas username?