1. function Update ()
2. {
* if(Health <= 0)
3. {
4. Die();
5. }
* if(Health >=101)
6. {
7. Health = 100;
8. }
* // missing }
* function Die() // this function is currently inside update()
9. {
10. GameObject.Destroy();
11. }
* } // extra }
Will this script work?
Not exactly, but this should.
var MyScript = pc.createScript('myScript');
MyScript.attributes.add('Health', {
type: 'number',
default: 100
});
MyScript.protype.Die = function() {
// Do something here
};
MyScript.prototype.update = function(dt) {
if (this.Health <= 0) {
this.Die();
} else if (Health > 100) {
this.Health = 100;
}
};
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can I add you to my game as read and write, or admin to help with coding?
Frankly, I don’t have much time between work and organization duties, sorry.
1 Like