Dear Play Canvas Developers.
I am currently developing a bigger game (Currently around 240MB, probably going to end up around the 1GB mark). Now before developing as far as I have now, I’ve developed a stress test to test the boundaries of what PlayCanvas can process before crashing. Tested this on iOS aswell as Android Tablets. Everything worked fine. Now I have developed further but mostly I just added lots of code. I added a few new FBX models but not many. On Android Tablets aswell as the iOS tablet I can’t run the applications anymore. Both give me:
“Failed to Compile Fragment Shader”
. The iOS debugging also gives me:
ERROR Too many uniforms.
I’ve read that it can be caused if models have “too many bones”. I have added 2-3 mixamo characters to the game, but I’ve used 2 before and it worked fine, so I don’t see why these new characters would cause that problem.
Loading the level selection works fine on both (Well I had to have an IPad pro to get it running on iOS at all, all other IPads resulted in: “there was a problem the page needed to be reloaded” , I’m guessing has something to do with RAM) :
I don’t know what is causing this issue. The android Tablet doesn’t start the level at all.
On the iOS Tablet, the level loads, but ALL Models are gone. Only Images are loaded
For reference this is how it should look, running on a Google Chrome Web-Browser:
I have no idea how I can attempt to fix this issue and it needs to run on Tablets to as per specification of the customer. It did run with the Stress test I did so we thought we could proceed developing the real deal…
PS: I can’t share a link to the Project, seeing as this is a Project of the company I work at.
Thank you for helping