Hi, been trying to get planer reflections working by following the example demo, i plug all the assets in, in the same way presented in the demo but i keep getting an error which is:
I’m trying to understand how to use planer reflections for a big product configuator projects I’m working on so getting this working would be fantastic.
Make sure to create the required scene layers in your project as well, check the example project on that:
After you create them and order them as required, don’t forget to add the Mirror layer to your active camera and any other entity that will be casting reflections.
To add to Leonidas, I think the example needs an update, as it is probably using an old API for render target. Perhaps, @yaustar can update at some point.
Okay so took a look at all this layering and replicated it, no compile errors anymore, and its rendering “something” but its not quite working as expected.
After some fiddling it seems that the example shows a checkbox ticked that should’nt be ticked in order for reflections to work.
Please make sure that that tickbox is unchecked and it should work once all your layering and render order is set up
So nearly there but another issue has reared its head, the planer reflections work perfectly when the reflection plane is horizontal, but once the reflection plane is vertical, the reflections become upside-down and offset positionally.