i have an aircraft flight setup, where the plane is surrounded with a rather large sphere collider which is used to collide with walls. Third person like. Means I see my plane in front.
Now I want to add collectables, but the plane collider is to large.
so I added another smaller collider with rigid body inside my plane, but than everything went haywire. So I moved it out of the hierarchy and scripted it to follow my aircraft. That improved. However, I only want to have this little collider to collider to collide with collectables, NOT with walls.
And visa versa, the big collider shall only collide with walls but not with collectables.
I found a forum topic which leads to: https://playcanvas.com/editor/scene/568950
However I cannot get my small collider to work.
Whats the deal? Do I need to apply the physicsLayer script also to walls? is there no standard group?