Photon works only for 2 player

@erikaleonard I am not sure if you are going off of the example tutorial or not. Photon is very usable for more than 2 players. Currently I have tested up to 17 of which the limit for the free licensing only goes to 20. This forum has a large amount of resources available. Please have a look to this thread for a good starter base. In this thread the third person tutorial example was turned into first person and a link to that project has been provided.

I have looked at your createPlayer and don’t see something that stands out but, I noticed that you have your player clone enabled. This should be disabled so instances can be created on the fly as new players join. I have tried to run 3 instances of your posted game. All 3 seemed to work well and I was able to position the players and see the movements occur. One thing I did find a bit off is the fact that you are not using the WASD standard movement.

I see also that there are two players here.
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There should only be one and it should be the clone entity which will create the players in the room. It looks as if you added the second one.

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Above is the standard way to handle this. PlayerRobot is the template of your clone item.

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