Optimising texture usage

Hi @Mark_Lundin,

You will definitely get lower memory usage which is quite important on mobile. Shader lookups for textures I think will be the same since it won’t matter if it’s a single buffer being looked up or multiple.

The rendering draw calls can potentially be reduced if your models happen to share the same material, so they can be batched by Playcanvas to drastically reduce the draw calls. Check this thread it contains some useful info on the subject:

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