So, when dropping objects in my project, they will sometimes clip partway through the floor, shake a lot, then clip the rest of the way through. I have put another floor under the first one to maximize collisions, but it has had no effect. What can I do?
Those objects are using mesh collision shapes which are not performant and could cause issues as dynamic objects due to shape/number of polys/shape of polys.
We recommend that developers use primitive shapes where possible to compound shapes of primitives instead.
If you can the shape to a primitive like a box/cyclinder/etc, does the issue still happen?